New features in version 4.1.1
Tutor-Cam® on-screen "video" tutorial system teaches fundamentals and advanced concepts
Expanded Help-File text and graphics (free Help-file updates via the Internet web site)
Ability to quickly access a series of plays or drills in a user-defined script
Add Arrows, and / or 'T's to the end of Tracking Lines
Depict Tracking Lines with hatches; circles; zigzags; etc. or any combination thereof
Easily customize the color, label, and shape (circle, square, label-only) of a player or the entire team
Add text inside the printed play graphic with Improved handling of players moving along curved paths
Explanatory Text for printed plays can use your choice of font characteristics (style, color, size)
Television-style "Motion-Marker" illustrator for impromptu diagramming during freeze-frame
Greater flexibility for presenting text and Q&A during playback
More color options for players and the environment
Program Features for Plays in Motion prior to version version 4.1.1
Easily create plays & drills; teach strategy and customize plays for output to print, video and presentation systems.
Animation
User controlled Speed Range and Continuous Looping
Automatic or "On Demand" pausing for lecturing or to display Text for self study
Dynamic Tracking and Blocking/Picking (with the Symbol tool)
"Motion Marker" available during pauses for quick diagramming
Printing
Custom Page Layout regarding the number, size of graphics per page and margins
Contrast and Style settings for Lines and Player graphics
Color capable output (depending on your printer)
Super sharp output even on dot matrix printers
Include coaching Comments or Captioning of Play Graphics
Automatic and Semi Automatic printing methods to print fast
Customize font colors and style for printed Text
Display Explanatory or Question and Answer Text
Add Instruction or Question/Answer text in each Frame
Players and the Ball
Fully adjustable labeling and depiction options for each player
Size controllable images accurately scaled to the Arena
Draw players as "extra balls" for drills requiring multiple balls
Draw players as "pylons" for drills requiring obstacles.
Tracking
Select which player(s)/ball is tracked
Easy individual or en-masse Tracking
Choose from various Line: Colors, Styles, and Thickness for increased contrast
Various Tracking Methods to optimize Animation and/or Publishing concerns
Easily "hide" Tracking lines without affecting individual player settings
Arena (i.e., Lacrosse Field or Playing Area)
Choose orientation and size of the Arena
"Lock" settings to allow differently scaled plays to be printed on the same page
Frames
Quickly 'Go-To' any Frame
Convenient Step Through controls
Build new Frames individually or several at once
Special Tools
Group plays into Scripts to conveniently Load and Run multiple, related animations
Add Curving paths for Publishing and/or Animation
Create Blocks/Picks/Custom Symbols of any length or orientation
Design Symbols to indicate "passing lanes"; "zones"; or whatever!
"Mirroring" functions redraw plays to opposite direction
Positioning Aids
"Grid" overlay with 'sticky' points to exactly align players; Tracking, Symbol Lines
Formation buttons for Football (all formation positions fully adjustable)
Dragging constraints for precise adjustment and movement of players
Technical Support
E-mail any question to mail@hautestick.com or see the support information and FAQs at www.hautestick.com/PIM.html
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